CSMIC · A music experience by R.E.N.

See the music
move.

Choose your mood. Find a track.
Step into a world of colour, light and sound.

In development for Meta Quest 2 · Quest 3 · Quest 3S

Music, made spatial.Preparing for Meta Horizon Store submission

01 / THE EXPERIENCE

Less searching.
More listening.

A cleaner space to discover music, settle into a mood and let the visuals take over.

A LITTLE SPACE TO JUST LISTEN

Start with a feeling.

Home introduces each mood with its own symbol and a short description. Browse the featured slides, or head straight to the full Library.

01

A more considered Home

Spacious artwork, clear descriptions and a quiet countdown before the next slide.

02

Your music stays close

Track lists, playback controls and a mini-player keep the session easy to follow.

Interface previews from the current development build. Final release appearance may change.

06expressive moods
20curated tracks
04reactive visualizers

A focused first release.
Built around the music.

02 / FIND YOUR FREQUENCY

Six moods.
Where are you today?

From an easy morning to a little after-dark atmosphere. Choose a mood for a closer look at the current library.

01 / BRIGHT

A brighter day.

Sunny melodies and easy rhythms. A little warmth to lift the room.

4 tracks in this mood

The sun — warmth, light and a little optimism.

Golden glass sun, the symbol for the Bright music mood.

A preview of the six moods in the app. Music playback takes place in your headset.

03 / LET THE MUSIC TAKE SHAPE

One track.
Four ways to feel it.

Audio-reactive bars, fine rays, trails and surrounding particles turn each track into a different scene.

SpectrumDevelopment preview · audio-reactive visuals

04 / MAKE IT YOUR SPACE

Set the scene.
Find your balance.

Choose a backdrop for the session, then adjust how strongly the visuals respond. Your environment and your visualizer are separate choices.

Four atmospheres

MidnightViolet GalaxyCyan NebulaPlanet Horizon

Visual intensity, your way

Adjust bar height, trail movement and beat glow. The intensity setting changes the visuals; headset volume controls the music.

05 / YOUR FIRST SESSION

A few simple steps.
Then, just listen.

Designed for stationary listening on Meta Quest, using Touch controllers.

  1. 01

    Find your mood

    Start with the featured Home slides or browse all six moods in the Library.

  2. 02

    Choose a track

    Select a track and let it load. The player keeps the title and playback controls close by.

  3. 03

    Step into the visuals

    Open the visualizer, choose your form and atmosphere, and return to the Library whenever you like.

FOR THE CURRENT RELEASE

Meta Quest 2, Quest 3 or Quest 3S · Touch controllers · Internet access to load the catalog and download music.

A FEW THINGS TO KNOW

Before you
step inside.

When will CSMIC VR be available?

We’re preparing the app for submission to the Meta Horizon Store. A store link will be added here when it is available. For questions in the meantime, email contact@csmic.tech.

Which headsets is this release designed for?

The current release targets Meta Quest 2, Quest 3 and Quest 3S with Touch controllers.

Do I need an internet connection?

Yes. The app loads its music catalog online and downloads selected tracks. Downloaded audio is cached in app-private storage, but this release is not presented as a fully offline music library.

What does visual intensity change?

It changes the strength of bar movement, trails and beat glow. It does not change the music’s volume.

How is my data handled?

Appearance settings and cached tracks are stored on your headset. Delivering the music also involves network requests. Read the Privacy Policy for the data handling details and deletion options.

PREPARING FOR LAUNCH

A new way to
be with music.

Questions, feedback or a conversation about CSMIC?
We’d love to hear from you.

contact@csmic.tech

Development preview

Current development build. Final release appearance may change.